Introduction to Mighty Chat


Keep your conversation longer and interesting with modern-build MightChat online messaging app. With Google and Email sign in, you can start talking to connections right away. MightChat is inspired from WhatsApp, Signal and WeChat-like app to offer even better user interface. The high quality chat screen and video call function makes each conversation more bright and lively. MightyChat uses Agora Library for Video calls.

Prerequisite

Android Studio: Android Studio: Android Studio Chipmunk

Flutter: 3.x

Must follow this
  • Danger
  • To set up the Firebase app, you must first add the Google JSON file by following the steps below, or else the app will not work.

    Setup Firebase

  • For Firebase setup, you just need to change the android/app/google-services.json file.
  • Create a new firebase account, register your application with your package name.
  • Now download the google-services.json file and replace with current.
  • Refer to Link

Project Structure & Features

Mighty Chat project structure and short description for each of them is as follow:
  • assets: images as well as appIcon are stored here.
  • lib: Application main file and folder are located here.
    • component: All the Widgets except for screen will be declared here.
    • models: A base class that holds some data and allows other classes to listen to changes to that data.
    • services: All Firebase Services are configurations are located here.
    • screens: FileName contents Screen at the end of name eg. DashboardScreen.
    • store: It is used for State management technique MOBX.
    • utils: Basic ready made widgets are located here.
      • appColors.dart: Application colors are declared here.
      • appCommon.dart: Commmon functions are declared here.
      • appConstants.dart: All the constant values are declared here.
  • pubspec.yaml: Application name and other project dependencies can be found here.


User App Feature

  • Sign in/ Sign Up
  • Sign in with Google / Apple / Mobile OTP
  • Chat History
  • Group Chat
  • Share Media
  • Audio/ Video Calling
  • Emoji Gallery
  • Block/ Unblock User
  • Push Notification
  • Clear Chat
  • Delete Chat
  • Read/Unread message
  • Status Story
  • Manage Setting
  • Call History
  • Search Users
  • Change Font Size
  • Admob Integration
  • Change Wallpaper
  • Dark Mode/ Light Mode
  • Multi-language Support

Introduction to Flutter


Flutter is Google’s UI toolkit for building beautiful, natively compiled applications for MOBILE, WEB, and DESKTOP from a single codebase. It is very easy to learn and currently it is getting more and more popular. With this blog post, you will learn some basic stuff about Flutter and after reading it, you will be able to create a simple application using this technology.

Click here to check out more details about flutter.

Tools & Setup


Prerequisite

  • Flutter & Dart SDK
  • Anyone IDE Android Studio (Recommended), Visual Studio Code or IntelliJ IDEA
  • To edit this project you must have Flutter and Dart installed and configured successfully on your computer.
  • Set up your editor - Install the Flutter and Dart plugins.
  • If you have got Android SDK installed and configured, to install Flutter you only need to:
    • Download Flutter SDK from official website and extract it.
    • Add path to previously extracted SDK to your PATH variable
    • Run flutter doctor tool to check if everything is configured correctly.
    • All above steps are mentioned here: https://flutter.dev/docs/get-started/install/

Android Studio – Windows​


Step 1 : Get the Flutter SDK

1 Download the following installation bundle to get the latest stable release of the Flutter SDK:

2 Extract the zip file and place the contained flutter in the desired installation location for the Flutter SDK (for example, C:\src\flutter; do not install Flutter in a directory like C:\Program Files\ that requires elevated privileges).

Step 2 : Update your path

If you wish to run Flutter commands in the regular Windows console, take these steps to add Flutter to the PATH environment variable: From the Start search bar, enter ‘env’ and select Edit environment variables for your account. Under User variables check if there is an entry called Path:

  • Info
  • Note that you have to close and reopen any existing console windows for these changes to take effect.
You are now ready to run Flutter commands in the Flutter Console!

Step 3 : Run flutter doctor

From a console window that has the Flutter directory in the path (see above), run the following command to see if there are any platform dependencies you need to complete the setup:

c:\src\flutter>flutter doctor

If you find any issue during environment setup, please go online Click here

Android Studio – macOS​



Step 1 : Get the Flutter SDK


Step 2 : Update your path

  • Warning
  • Path variable needs to be updated to access “flutter” command from terminal. you can just update path variable for current terminal window only. and if you want to access flutter commands from anywhere in terminal, we need to update SDK path permanently.

To update PATH variable, we need to open terminal.

To update PATH variable for current terminal window only, then enter this command "export PATH="$PATH:`pwd`/flutter/bin"" and hit enter key.

To update PATH variable permanently, then Open or create .bash_profile file. to open or create that file, then enter "sudo open -e $HOME/.bash_profile" and hit enter key.

Append below line to bash_profile file at bottom of all other content. "export PATH="$PATH:[PATH_TO_FLUTTER_GIT_DIRECTORY]/flutter/bin"" as [PATH_TO_FLUTTER_GIT_DIRECTORY] is actual path of SDK folder.

Run this command on terminal "source $HOME/.bash_profile" to refresh PATH variables.

Then check whether our SDK is successfully installed or not.

You are now ready to run Flutter commands in the Flutter Console!

Run "flutter doctor" into terminal, If you are getting check list of flutter sdk requirements, it means SDK is successfully installed on your machine. and you can start building flutter apps on your machine.

If you find any issue during environment setup in macos, please go online Click here

Android Studio – Linux​​


Step 1 : Get the Flutter SDK

Step 2 : Update your path

  • Warning
  • Path variable needs to be updated to access “flutter” command from terminal. you can just update path variable for current terminal window only. and if you want to access flutter commands from anywhere in terminal, we need to update SDK path permanently.

You’ll probably want to update this variable permanently, so you can run flutter commands in any terminal session. To update PATH variable, we need to open terminal.

export PATH="$PATH:[PATH_TO_FLUTTER_GIT_DIRECTORY]/flutter/bin"

  1. Run source $HOME/. to refresh the current window, or open a new terminal window to automatically source the file.
  2. Verify that the flutter/bin directory is now in your PATH by running:

echo $PATH

Verify that the flutter command is available by running:

which flutter

You are now ready to run Flutter commands in the Flutter Console!

Getting Started (Build & Run)

  • Warning
  • All below steps are must be followed to build and run application

Download Project

Download and find the your project folder, use your preferred IDE (Android Studio / Visual Studio Code / IntelliJ IDEA) to run the project.

logo

Get Dependencies

After you loaded project successfully, run the following command in the terminal to install all the dependencies listed in the pubspec.yaml file in the project's root directory or just click on Pub get in pubspec.yaml file if you don't want to use command.

flutter pub get
  • Warning
  • All below steps are must be followed to build and run application
logo

Build and Run App

  1. Locate the main Android Studio toolbar.
  2. In the target selector, select an Android device for running the app. If none are listed as available, select Tools > Android > AVD Manager and create one there. For details, see Managing AVDs.
  3. Click the run icon in the toolbar, or invoke the menu item Run > Run.
logo

After the app build completes, you’ll see the app on your device.

If you don’t use Android Studio or IntelliJ you can use the command line to run your application using the following command

  • Warning
  • Below step requires flutter path to be set in your Environment variables. See https://flutter.dev/docs/get-started/install/windows
flutter run

You will see below like screen after you have build your app successfully

logo

Try hot reload

Flutter offers a fast development cycle with Stateful Hot Reload, the ability to reload the code of a live running app without restarting or losing app state. Make a change to app source, tell your IDE or command-line tool that you want to hot reload, and see the change in your simulator, emulator, or device.

  • Warning
  • Do not stop your app. let your app run.

Configuration & Customization

Android Configuration

  • Important
  • Don't open/change android code inside flutter because flutter doesn't compile android files.
  • If you want add/change android code, click on
    Tools->Flutter->Open Android module in Android Studio Or File->Open ->open android module inside your project
  • Important
  • Don't change package name inside android/app/src/main/AndroidManifest.xml file

Setup Firebase


Setup AdMob


Open Android module in Android Studio


Change Application Name


Change Application Icon


  • Important
  • You have to change app logo inside assets/app_logo.png in flutter
  • Warning
  • Application icon name must be ic_launcher

Change Application ID

iOS Configuration


Open Project in Xcode


Change Bundle Name


logo

Change Bundle Identifier.

Bundle Id is a unique Identifier of your of app on iOS and MacOS. iOS and MacOS use it to recognise updates to your app. The identifier must be unique for your app.


logo

Change App Icons


Change Admob App Id

                    
    <key>GADApplicationIdentifier</key>
        <string>Add your Admob appId</string>
    
    

Google SignIn:-

In iOS Integration


Open Xcode and then open Info.plist file.

                    
    <key>CFBundleURLTypes</key>
    <array>
        <dict>
            <key>CFBundleTypeRole</key>
            <string>Editor</string>
            <key>CFBundleURLSchemes</key>
            <array>
                < TODO Replace this value:>
                < Copied from GoogleService-Info.plist key REVERSED_CLIENT_ID>
                <string>"Enter your REVERSED_CLIENT_ID"</string>
            </array>
        </dict>
    </array>
    
    

Apple SignIn:-

logo

Firebase Configuration


Create a Firebase project

Before you can add Firebase to your Flutter app, you need to create a Firebase project to connect to your app. Visit Understand Firebase Projects to learn more about Firebase projects.


  • Warning
  • If you're releasing your Flutter app on both iOS and Android, register both the iOS and Android versions of your app with the same Firebase project.

Visit for more information on how to setup for Android

Visit for more information on how to setup for iOS


Register your app with Firebase


Add a Firebase configuration file

Follow the instruction for enabling Firebase services in your Android app here


Enable the Google, Phone and Apple SignIn


logo

Create an Agora Account and Obtain an App ID

How to Make admin


Step 1 : Register yourself using your email address and a password from the user app.

  • Danger
  • To gain admin access, you must first register with your email address. Google Sign will not function.

Step 2 : After successfully creating the user, navigate to the firebase console and locate your document in the user collection. Change the value of userRole to admin in that document.

  • Info
  • If you want to create a user for testing purposes, set the isTester property to true in that user document.
logo

Step 3 : Now, open the admin panel and sign in with your admin credentials.

Flutter Configuration

Setup AdMob


Change App Color

Please go to lib/utils/AppColors.dart file change value primaryColor at line no.3

logo

Setup OneSignal

1. Create a OneSignal Account

One Signal is used for send the push notification into mobile or web. for more detail about OneSignal Documentation.

Follow below steps


2. Configure OneSignal on App

For Android and iOS:-
Follow instruction for OneSignal Configure Here.


3. Admin configration

Update the existing code with new release

  • Special Notes
  • As per envato policy installation, setup and configurations or modification are not included in free support. Free support is only for any bug/ error in original code. we do not provide installation and customization support in FREE SUPPORT.
    Still, We are providing steps for How to update future release code to existing source code for your knowledge purpose.
  • PLEASE DO NOT CREATE TICKETS IF YOU FACE ANY ISSUE DURING UPDATE YOUR CODE. WE WILL NOT PROVIDE ANY SUPPORT ON THAT.
How to update future release code to existing source code

If you want which file changes are on the latest updated version then you have to manage the git repository by yourself.

For First time: Initial project downloaded from codecanyon server.

Step 1: Create or login with gitlab

Login or register your account with gitlab: https://gitlab.com/users/sign_in

Step 2: Create a new project in GitLab
  • In your dashboard, click the green New project button or use the plus icon in the navigation bar. This opens the New project page.
  • On the New project page -> Create a blank project.

  • logo

    logo
Step 3: Clone your project to your local system
  • 1. Once project is created on your gitlab server. You have to clone the project to your local system. You can clone it with the command line.
  • 2. git clone “repository path”
  • 3. Copy your project url and clone into your exiting system

  • logo

    logo
  • 4. Once successfully clone then system will create a folder on your system

  • logo
Step 4: Download project from codecanyon server Step 5: Copy/paste your initial downloaded project to clone directories.

Once successfully downloaded project from codecanyon, copy/paste your downloaded project into clone directories

  • Note
  • Only orignal source code is put here.
logo
Step 6: Commit and push to gitlab server

Onces copy/paste your changes to clone directres, you have to push all files to your gitlab server. For that use the following commands.

Before commit to server directores, you have to remove below folder from your project

  • 1. build
  • 2. .idea
  • 3. .gradle

After That follow below steps

  • 1. Goto inside your clone directory project
  • logo
  • 2. Add your all files with “git add .” command
  • 3. Now commit your changes with below command
  • 4. git commit -m ‘initial commit’
    • Note
    • Write your latest version message instead of “initial commit”.
    logo
  • 5. Push your changes to server with below command
  • “git push” And provide you gitlab credential details

    logo
  • 6. Check your all changes to gitlab server
logo

For Update existing code (If Already have old version of project)
  • Note
  • If you remove the project from the local system then clone the project again from your gitlab server. Follow the same above Step 3: Clone your project to your local system
Step 1: Download the latest version from codecanyon server.

Once you will received mail for updates. Just download latest code from codecanyon server.

Step 2: Copy/paste your initial downloaded project to clone directories.

Once successfully downloaded project from codecanyon, copy/paste your downloaded project into clone directories

  • Note
  • Only orignal source code is put here.
Step 3: Commit and push to gitlab server

Follow same Step 6: Commit and push to gitlab server

Step 4: Check updated files

After committing your latest changes. Goto the gitlab project dashboard and click on the commit link.

logo

Click on link which you have commit message on above steps 3

logo

Now check the all changed file.

logo

Click on “XYZ changed file” to see which file has been changed.

logo

No matching client found for package name


  • The error is "package_name" in google-services.json is not matching with your "applicationId" in app gradle.
  • Just make sure the package_name and applicationId both are same.
Learn more at firebase-configuration

Flutter SDK Not Available


Download the SDK and point the SDK folder path in your future projects.

There are different sources you can try

  1. You can clone it from the Github Repository
  2. Download SDK zip file + extract it after downloading
  3. You can also Download any version(including older) from here (For Mac, Windows, Linux)

Use the SDK path in your future projects

logo

Dependency Error


When you run the application and you see error like this

 Running "flutter pub upgrade" in chat...
The current Flutter SDK version is 1.17.5.
Because chat depends on flutter_svg >=0.18.0 which requires Flutter SDK version
>=1.18.0-6.0.pre <2.0.0, version solving failed. pub upgrade failed (1; Because
chat depends on flutter_svg >=0.18.0 which requires Flutter SDK version
>=1.18.0-6.0.pre <2.0.0, version solving failed.) Process finished with exit code 1
Error Possibilities:
Generally, this error occurs when 
Error Possibilities

Generally, this error occurs when

  1. one of your third party package version is not supported.
  2. your Flutter SDK version not matched with one of your third party packages. for ex, your current Flutter SDK version is 1.20.0 and third party package targets Flutter SDK version 1.17.0.

Solution


After implementing the above solution, run the below command in the terminal.

flutter pub get

Unsupported gradle version 7.*.*


Message: Unsupported gradle version 7.*.*

Solution:

1. Open project_root_directory/android in Android Studio

2. Wait for indexing

3. Now run your application from android module

Unsupported Android Plugin version: 7.*.*


Message: Unsupported Android Plugin version: 7.*.* error on build

This error occurs due to android plugin version.
Solution: Open Android module -> build.gradle(project level) -> sync now

FAQ

User Change Log

17 Nov 2022

Version 4.5.1 – 16 Sep 2022

Version 4.0.0 – 28 June 2022

Version 3.0.2 – 11 Apr 2022

Version 3.0.0 – 22 Mar 2022

Version 2.4.3 – 22 Dec 2021

Version 2.4.1 – 07 Dec 2021

Version 2.4.0 – 25 Nov 2021

Version 2.2.0 – 18 Nov 2021

Version 2.1.0 – 2 Nov 2021

Version 2.0.2 – 10 Aug 2020

Version 2.0.1 – 22 June 2020

Version 2.0.0 – 22 May 2020

Version 1.2.0 – 5 May 2020

Version 1.1.0 – 30 Apr 2020

Version 1.0 – 24 Apr 2020

Admin Change Log

Version 1.0.1 – 26 Nov 2021

Version 1.0.0 – 25 Nov 2021

MeetMighty Help & Support

We like to hear you out when you get stuck or encounter difficulty with our products. As soon as you buy one of our products – you can open a support ticket and share your concern right away.

Submit support ticket: https://support.meetmighty.com/


Support Policy:

It is recommended that before submitting a ticket you take a close look at product documentation (Docs folder in the archive you have downloaded from Themeforest/Codecanyon). To get technical support and assistance, you need to have a valid purchase code. You will find this when you SignIn your Codecanyon/Themeforest “Download” page. Click on the product’s download link.

Please Note:

Free support policy includes troubleshooting, technical assistance with the product only. It does not include any customization, additional features integration or concerns about third-party plugins compatibility. But, support is applied to plugin(s) we have developed and integrated ourselves. We appreciate your understanding!

If you need assistance and information on purchased product that is not covered in documentation, post them on our support portal at https://support.meetmighty.com/ You can expect answer within 24-48 hours, usually as soon as possible in the order they were received.

Additionally, if any support ticket has no response from the item owner for more than 7 days, that support ticket will be closed by default. However, if you need further assistance, you can create a new ticket.

All support requests are being processed on business days (Monday to Saturday) from 9:00 to 18:00 (GMT +05.30). We are in GMT+5:30 time zone. We address all the support queries 6 days weekly on the first-come, first-solve basis (Sundays off).

Do you have any pre-sales questions or concerns, please write to us via our website contact page or email us at [email protected]. We like getting positive feedback from our customers, and this is why we do our best to earn it! Write a review: https://codecanyon.net/downloads

Change Log

Update your application to give for the best experience – check out what’s new and improved. Thank you

Thank you for visiting

logo

Designed with ♥ by MeetMighty